From Bad Diode to ~rabbits/uxn
Hello folk, Changes on the datetime device move and second file device are live for uxngba [1] and uxn-linuxfb [2]. Note that uxngba doesn't yet support file deletion or directory listing since the latest file changes were introduced. If someone wants to try the file changes, feedback is greatly appreciated. [1]: https://git.sr.ht/~rabbits/uxn-gba [2]: https://git.badd10de.dev/uxn-linuxfb/ -- Best,
From Bad Diode to ~rabbits/uxn
Hi, >The opcode shuffling has been added to main now: >https://git.sr.ht/~rabbits/uxn/commit/d5253086b54911bf33db635fa5eadf03eee35a6a The OP code changes have been updated for uxngba [1] and uxn-linuxfb [2]. [1]: https://git.sr.ht/~rabbits/uxn-gba [2]: https://git.badd10de.dev/uxn-linuxfb/ -- Bad Diode
From Bad Diode to ~rabbits/uxn
>Fixed the screen.tal project to fit the GBA screen :)
I just tested the new version, and while the drawings should fit, it
seems the whitespace on the left/top still cut the image on the bottom
two rows. Seems like it's not centered also, so I wonder if more changes
are needed to the uxngba PPU.
I've updated the screen rom bundled in the uxn-gba repo, could you test
this and let me know what you think? You can use the following
incantation:
make clean && make run ROM_SRC=roms/screen.rom
--
From Bad Diode to ~rabbits/uxn
Hi! >We thought it might be a good time to start a little mailing list to >document changes, events and exciting projects. I will try to document >changes as best as I can. I like the idea of having a central repository for changes, sometimes I get lost or just don't have time to go through the IRC logs. Already subscribed to the mailing list :) >The Screen auto byte was modified this week to accommodate for drawing >a line of tiles at once, allowing to more concisely drawing sprites >without extra cumbersome loops, the change to the auto byte is >documented here: https://wiki.xxiivv.com/site/varvara.html#screen