Recent activity

Re: Moving DateTime to 0xc0 to make space for a second file device 9 months ago

From Bad Diode to ~rabbits/uxn

Hello folk,

Changes on the datetime device move and second file device are live for
uxngba [1] and uxn-linuxfb [2]. Note that uxngba doesn't yet support
file deletion or directory listing since the latest file changes were
introduced. If someone wants to try the file changes, feedback is
greatly appreciated.

[1]: https://git.sr.ht/~rabbits/uxn-gba
[2]: https://git.badd10de.dev/uxn-linuxfb/

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Best,

Re: Moving the order of stack operators 9 months ago

From Bad Diode to ~rabbits/uxn

Hi,

>The opcode shuffling has been added to main now:
>https://git.sr.ht/~rabbits/uxn/commit/d5253086b54911bf33db635fa5eadf03eee35a6a

The OP code changes have been updated for uxngba [1] and uxn-linuxfb [2].

[1]: https://git.sr.ht/~rabbits/uxn-gba
[2]: https://git.badd10de.dev/uxn-linuxfb/

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Bad Diode

Re: Change to Screen/auto 11 months ago

From Bad Diode to ~rabbits/uxn

>Fixed the screen.tal project to fit the GBA screen :)

I just tested the new version, and while the drawings should fit, it
seems the whitespace on the left/top still cut the image on the bottom
two rows. Seems like it's not centered also, so I wonder if more changes
are needed to the uxngba PPU.

I've updated the screen rom bundled in the uxn-gba repo, could you test
this and let me know what you think? You can use the following
incantation:

     make clean && make run ROM_SRC=roms/screen.rom

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Re: Change to Screen/auto 11 months ago

From Bad Diode to ~rabbits/uxn

Hi!

>We thought it might be a good time to start a little mailing list to
>document changes, events and exciting projects. I will try to document
>changes as best as I can.

I like the idea of having a central repository for changes, sometimes
I get lost or just don't have time to go through the IRC logs. Already
subscribed to the mailing list :)

>The Screen auto byte was modified this week to accommodate for drawing
>a line of tiles at once, allowing to more concisely drawing sprites
>without extra cumbersome loops, the change to the auto byte is
>documented here: https://wiki.xxiivv.com/site/varvara.html#screen