gio: op/paint: Correct image loading v1 PROPOSED

~strosel: 1
 op/paint: Correct image loading

 1 files changed, 1 insertions(+), 1 deletions(-)
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[PATCH gio] op/paint: Correct image loading Export this patch

From: axel paulander <axel.paulander@gmail.com>

Corrected the use of draw.Draw in paint.NewImageOp as the old use only works for images starting at the origin

Signed-off-by: Axel Paulander <axel.paulander@gmail.com>
 op/paint/paint.go | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/op/paint/paint.go b/op/paint/paint.go
index 77ec570..296a75e 100644
--- a/op/paint/paint.go
+++ b/op/paint/paint.go
@@ -59,7 +59,7 @@ func NewImageOp(src image.Image) ImageOp {
	dst := image.NewRGBA(image.Rectangle{
		Max: sz,
	draw.Draw(dst, src.Bounds(), src, image.Point{}, draw.Src)
	draw.Draw(dst, dst.Bounds(), src, src.Bounds().Min, draw.Src)
	return ImageOp{
		src:    dst,
		handle: new(int),

To git.sr.ht:~eliasnaur/gio
   631c3b0..2e66c90  master -> master