Recent activity

Vanilla Firefox Keyboard Mastery - addition of "Ctrl + PgDn" for "Go one Tab to the Right" etc? 1 year, 5 months ago

From Jaime to ~chambln/public-inbox


Thank you for your Firefox Keyboard article - it has been a
much-appreciated waypoint on my "mouse-reduction journey" (I've been a
bspwm user for some time now).

I was surprised, however, by the omission of "Ctrl + PgDn" and "Ctrl +
PgUp" for "Go one Tab to the Right" and "Go one Tab to the Left"
respectively. Despite the comparatively long trek to the PgUp and PgDn
keys on my keyboard, I personally find them much easier to use,
especially if I want to alternate several times between adjacent tabs.

Best wishes, Jaime.

Re: Trying to understand imv's anti-aliasing. Can I switch this off? 2 years ago

From Jaime to ~exec64/imv-devel

On Sat, 15 Jan 2022 at 14:30, Harry Jeffery <me@harry.pm> wrote:
> Hi Jaime,

Hi Harry,

> I think you may be seeing the effects of the upscaling_method option. It
> affects images are scaled up by imv. 'linear' does smooth interpolation,
> and is the default, 'nearest_neighbour' will pick the value of the
> closest pixel which is what you'd want for pixel art.

That's exactly what it is. I now understand that what I thought was
anti-aliasing is actually the "linear" texture magnification function
(i.e. GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR). I have now added:

Trying to understand imv's anti-aliasing. Can I switch this off? 2 years ago

From Jaime to ~exec64/imv-devel


I'm trying imv (4.2.0) on debian stable (bullseye) and imv *appears*
to be performing some kind of anti-aliasing or "image smoothing". I
have come to this conclusion because I have a png with rendered text
and when I view that image in imv, the rendered text appears smoothed,
whereas when I view that same png in sxiv, the rendered text appears
either smooth or jagged depending on how I toggle sxiv's anti-aliasing
(using the "a" key). I have also had a quick dig through sxiv's source
and I've found where sxiv sets an anti-alias toggle on its underlying
rendering library: