~gpcf/misc-patches

add serverpass_get command v1 REJECTED

Maverick2797: 1
 add serverpass_get command

 1 files changed, 14 insertions(+), 1 deletions(-)
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[PATCH] add serverpass_get command Export this patch

 - add "serverpass_get" command to show current server password
 - change "serverpass" to "serverpass_set" to differentiate from above
---
 init.lua | 15 ++++++++++++++-
 1 file changed, 14 insertions(+), 1 deletion(-)
 mode change 100644 => 100755 init.lua

diff --git a/init.lua b/init.lua
old mode 100644
new mode 100755
index b9a603a..bdb1476
--- a/init.lua
+++ b/init.lua
@@ -450,7 +450,7 @@ local xr = {
minetest.register_chatcommand("xban_record", xr)
minetest.register_chatcommand("xr", xr)

minetest.register_chatcommand("serverpass", {
minetest.register_chatcommand("serverpass_set", {
	description = "set a server password",
	params = "<password>",
	privs = { kick=true },
@@ -459,6 +459,19 @@ minetest.register_chatcommand("serverpass", {
		minetest.chat_send_player(name, "Changed server password to \""..param.."\".")
	end
})
minetest.register_chatcommand("serverpass_get", {
	description = "view the server password",
	params = "",
	privs = { kick=true },
	func = function(name,param)
		local pass = minetest.settings:get("default_password")
		if not pass or pass == "" then
			minetest.chat_send_player(name,"No password set. Server is open to the public")
		else
			minetest.chat_send_player(name,"Current password: \""..pass.."\"")
		end
	end
})

minetest.register_chatcommand("xban_wl", {
	description = "Manages the whitelist",
-- 
2.33.0
The current way how we use this function was to set a random password to
prevent new users from joining at all, so if people wanted to join, we
reset the password to some known value, and let people join.