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Re: Is a solo rpg a conversation ...

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Fred Bednarski Wrote:

> My gut feeling is that the conversation happens with the designer, as the
> game does not have its own sentience and acts only as a vessel for
> designer's thoughts.

Yeah this is what I was thinking. It’s probably better to say 
its a conversation with yourself in the context of the game
and also a conversation with the designer. 

> this is my long winded way of saying - all games are a con-
> versation with the designer.

I think this is ultimately true yes. 

Tabletop games and Esoteric software:
jameschip.io

> On 24 Nov 2020, at 20:45, <cybrasty@googlemail.com> wrote:
> 
> 
>> 
>> Is a solo rpg a conversation between the player and the designer or the player and the game?
> 
> That is a tough question. When I first read it, I misread the second part
> as between "player and themselves" and I wanted to answer: Both!
> Because solo rpg is definitely a conversation with yourself, as we add a
> lot of our own worldview and experience when answering or interpreting
> prompts provided by the game/designer.
> 
> My gut feeling is that the conversation happens with the designer, as the
> game does not have its own sentience and acts only as a vessel for
> designer's thoughts. In a (convoluted) way it does the same thing like a
> letter would... or even a gamebook/CYOA if we want to bring it closer to
> the world of games.
> 
> Of course the author's voice is stronger in some games than in others.
> Thousand Year Vampire, Wretched, Alone in the Stars or even your
> (James') Adventurer has a much stronger voice than something like
> Ironsworn, Mythic GM or One Page Solo engine. This is in a large part
> due the use of a set of prompts vs vague keywords of the other games
> It is much easier to "hear" the designer's voice when full sentences are
> used :P But, those keywords were a designer's choice and, by extent,
> are a part of their voice and should not be classified as something the
> game does.
> 
> Anyway - this is my long winded way of saying - all games are a con-
> versation with the designer. Some more than others, but they all carry
> a voice of their creator.
> 
> This is something I will need to keep in mind as I am working on
> writing my first solo game.
> 
> Fred | vonbednar.itch.io
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