Creates the uxnemu window in high-DPI mode when supported. Now it looks
pixel perfect on a display with 2:1 pixel density.
Should have no effect on a 1:1 display, but I don't have access to one
to test this.
---
src/uxnemu.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/uxnemu.c b/src/uxnemu.c
index dde8adf..8397211 100644
--- a/src/uxnemu.c
+++ b/src/uxnemu.c
@@ -141,7 +141,7 @@ init(void)
as.userdata = NULL;
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
return error("sdl", SDL_GetError());
- gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (WIDTH + PAD * 2) * zoom, (HEIGHT + PAD * 2) * zoom, SDL_WINDOW_SHOWN);
+ gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (WIDTH + PAD * 2) * zoom, (HEIGHT + PAD * 2) * zoom, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
if(gWindow == NULL)
return error("sdl_window", SDL_GetError());
gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
--
2.35.0