This also makes the window tile properly in window managers like dwm.
---
src/uxnemu.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/uxnemu.c b/src/uxnemu.c
index 6829c29..8b4590c 100644
--- a/src/uxnemu.c
+++ b/src/uxnemu.c
@@ -162,7 +162,7 @@ init(void)
as.userdata = NULL;
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
return error("sdl", SDL_GetError());
- gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (WIDTH + PAD * 2) * zoom, (HEIGHT + PAD * 2) * zoom, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
+ gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (WIDTH + PAD * 2) * zoom, (HEIGHT + PAD * 2) * zoom, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE);
if(gWindow == NULL)
return error("sdl_window", SDL_GetError());
gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
--
2.35.1