At this point we only have one byte on the stack that we want to write to
.Screen/pixel. That's why we have to use DEO instead of DEO2 (otherwise
the emulator crashes).
---
src/content/varvara.htm | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/content/varvara.htm b/src/content/varvara.htm
index 0fc1a75..7b9b1cd 100644
--- a/src/content/varvara.htm
+++ b/src/content/varvara.htm
@@ -146,7 +146,7 @@ M L Y X D C B A
@paint-pixel
#0020 .Screen/x DEO2 <span style='float:right; color:#888'>( set x* position )</span>
#0030 .Screen/x DEO2 <span style='float:right; color:#888'>( set y* position )</span>
- #42 .Screen/pixel DEO2 <span style='float:right; color:#888'>( draw 4-fg 2-color2 )</span>
+ #42 .Screen/pixel DEO <span style='float:right; color:#888'>( draw 4-fg 2-color2 )</span>
RTN
</pre>
--
2.37.1