Hello everyone,
It's way behind schedule, I think I told andrew that I'd add this,
about this time last year. So, it's in now, I've added a -v flag to
the various emulators, and an a version ID to each device. What I'll
do from now on, if anything changes again, is increment that id, and
use that ID in a changelog that says when/what changed.
Sorry it took so long. This will help keeping track of why something
isn't drawn properly, and whatnot :)
Today's spec is Version 1.
Have a good one!
Dll
>On Tue, 8 Aug 2023 16:14:10 -0700>Devine Lu Linvega <aliceffekt@gmail.com> wrote:> Today's spec is Version 1.
Well, if we construe this to be a release announcement (I know it's
not, but *if*), then that means BREAK OUT THE CHAMPAGNE! Eternal Version
one is out! Woo! \o/
This also means Varvara just gained a literal "write once, run for a
million years" capability. Because from now on, we have a guarantee of
a stability of behavior.
This is very big news.
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> Hello everyone,> > It's way behind schedule, I think I told andrew that I'd add this,> about this time last year. So, it's in now, I've added a -v flag to> the various emulators, and an a version ID to each device. What I'll> do from now on, if anything changes again, is increment that id, and> use that ID in a changelog that says when/what changed.> > Sorry it took so long. This will help keeping track of why something> isn't drawn properly, and whatnot :)> > Today's spec is Version 1.>
Excellent - I was hoping for this to happen for a while. This makes
it much easier to maintain code for uxn/varvara.
felix