Hey, I really liked your article. It inspired me to reimplement your programm in rust (which I am currently learning) and I wrote a small article on my blog about it. You can find it here if you want: https://schauderbasis.de/posts/fun_errors/ I get that the linked code is just to quickly throw a demo together, but I would still ask you to try to make an effort for more readable code next time - it was a pretty tough read. I am currently trying to figure out why my cars crash more often then yours :) Thanks a lot, Kaligule
Thanks for sharing, Kaligule! I like that you included your own animations — very illustrative of the usefulness in debugging. I've added a link to your article from my article. Once it's ready, I'm interested in seeing a link to your Rust source in your article. You're right about my code. I do normally make a final pass to clean up for ease of reading / understanding. I was mostly interested in testing my idea, so I did some janky things that should have been done better, like the way I simultaneously overdraw and underfill my car rectangles. Since I didn't tidy up this time, I hid the source code link at the bottom of my article, and instead focused on the concepts rather than my particular implementation of them.